TYPE OF POTENTIAL OFFENCE TYPE
P.attack: increase P.attack
C.attack: increase C.attack
M.attack: increase M.attack
Critical Strike: increase critical chance (addition element)
Hit: decrease enemy dodge. (addition element)
Final damage: increase probability damage increase significantly (addition element)
TYPE OF POTENTIAL DEFENSE TYPE
P. defense: increase P. defense
C. defense: increase C. defense
M. defense: increase M. Defense
Dodge: increase dodge or no damage (addition element)
Block: increase block then counter enemy attack (addition element)
Final Reduces Injury: increase probability decrease enemy damage significantly (addition element)
HP: increase crew HP ( MUST HAVE IN EACH ITEM)
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HOW TO SET UP A NICE POTENTIAL IN EQUIP FOR OFFENCE ( RING,WEAPON& MAGIC DEVICE )
GOOD POTENTIAL= Must have 1 HP , 1 type of rage , and 1 type addition element.
Example : Zoro rage need a strong ring that is critical attack...So in the ring must have HP potential,C.attack potential and also for addition Critical strike ( for higher critical )
Same for magic device and weapon rage user..
WARNING : DON'T PUT 3 TYPE OF RAGE IN 1 ITEM.EXAMPLE : PUT P.ATTACK,M.ATTACK AND C.ATTACK IN 1 OFFENCE ITEM
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HOW TO SET UP A NICE POTENTIAL FOR DEFENSE ( CLOTH,CLOAK & HAT )
GOOD POTENTIAL=Must have 1 HP , 1 defense rage(M.defense / C.defense / P.defense) ,and 1 type addition element..
Example : Enel have a good defense against C.attack but low defense against M.attack...So in his cloak put HP potential,C.defense potential and also M.defense potential / any additional element..
This for maximum the effect of C.defense that Enel have..Do the same as hat and cloth..
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HOW TO SET UP A NICE POTENTIAL FOR NECKLACE
GOOD POTENTIAL =Must have 1 HP , 1 rage attack ( C.attack /M.attack/P.attack) , 1 rage defense (M.defense / C.defense / P.defense)
Example : Robin in her necklace need HP potential , M.attack , M.defense
WHY ALL THE ITEM MUST HAVE HP POTENTIAL?
BECAUSE TO INCREASE THE LONGEVITY ROUND FOR YOUR CREW...YOU CAN SURVIVE AT LEAST 2 OR 3 RAGE FROM THE ENEMY....
P.attack: increase P.attack
C.attack: increase C.attack
M.attack: increase M.attack
Critical Strike: increase critical chance (addition element)
Hit: decrease enemy dodge. (addition element)
Final damage: increase probability damage increase significantly (addition element)
TYPE OF POTENTIAL DEFENSE TYPE
P. defense: increase P. defense
C. defense: increase C. defense
M. defense: increase M. Defense
Dodge: increase dodge or no damage (addition element)
Block: increase block then counter enemy attack (addition element)
Final Reduces Injury: increase probability decrease enemy damage significantly (addition element)
HP: increase crew HP ( MUST HAVE IN EACH ITEM)
---------------------------------------------------------------------------------------------
HOW TO SET UP A NICE POTENTIAL IN EQUIP FOR OFFENCE ( RING,WEAPON& MAGIC DEVICE )
GOOD POTENTIAL= Must have 1 HP , 1 type of rage , and 1 type addition element.
Example : Zoro rage need a strong ring that is critical attack...So in the ring must have HP potential,C.attack potential and also for addition Critical strike ( for higher critical )
Same for magic device and weapon rage user..
WARNING : DON'T PUT 3 TYPE OF RAGE IN 1 ITEM.EXAMPLE : PUT P.ATTACK,M.ATTACK AND C.ATTACK IN 1 OFFENCE ITEM
---------------------------------------------------------------------------------------------
HOW TO SET UP A NICE POTENTIAL FOR DEFENSE ( CLOTH,CLOAK & HAT )
GOOD POTENTIAL=Must have 1 HP , 1 defense rage(M.defense / C.defense / P.defense) ,and 1 type addition element..
Example : Enel have a good defense against C.attack but low defense against M.attack...So in his cloak put HP potential,C.defense potential and also M.defense potential / any additional element..
This for maximum the effect of C.defense that Enel have..Do the same as hat and cloth..
---------------------------------------------------------------------------------------------
HOW TO SET UP A NICE POTENTIAL FOR NECKLACE
GOOD POTENTIAL =Must have 1 HP , 1 rage attack ( C.attack /M.attack/P.attack) , 1 rage defense (M.defense / C.defense / P.defense)
Example : Robin in her necklace need HP potential , M.attack , M.defense
WHY ALL THE ITEM MUST HAVE HP POTENTIAL?
BECAUSE TO INCREASE THE LONGEVITY ROUND FOR YOUR CREW...YOU CAN SURVIVE AT LEAST 2 OR 3 RAGE FROM THE ENEMY....
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